Roll for Initiative (Magic Minigame) [Dungeons & Dragons: Adventures in the Forgotten Realms Minigame]

Roll for Initiative (Magic Minigame) [Dungeons & Dragons: Adventures in the Forgotten Realms Minigame]

Regular Price $0.25

Vendor: Magic: The Gathering

Product Type : MTG Single

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Set: Dungeons & Dragons: Adventures in the Forgotten Realms Minigame
Type: Card — Magic Minigame
Rarity: Common
2+ players | 1+ packs | 5 minutes | d20

OBJECTIVE:

As you enter the room, the terrible dragon opens its eyes and lets out a roar. Everybody… roll for initiative! Roll a d20 and modify the result with some Magic cards to get the highest initiative!

GET READY:

Open a booster and remove all cards without Magic card backs. Use an additional booster for groups of five players or more. Shuffle, then deal the same number of cards to each player. If there are extra cards after dealing, set them aside. Each player then rolls a d20 to determine their initiative. In case of a tie, the tied players roll again. The player with the lowest starting initiative goes first.

LET'S PLAY:

On each player's turn, they play a card to modify a player's initiative (see reverse side for card effects). Cards with effects that will be counted at the end of the game should be placed in front of the target player. All other cards go into the discard pile.

Play continues until all players are out of cards.

White Card: At the end of the game, increase a player's roll by 2.

Blue Card: Reroll another player's die, but use the new result only if it's lower.

Black Card: At the end of the game, decrease a player's roll by 2.

Red Card: Reroll another player's die. They must use the new result.

Green Card: Reroll your own die, but use the new result only if it's higher.

Colorless Card: Each player may reroll their die. if they do, they must use the new result.

Multicolored Card: Apply the effects of each of the card's colors. Each effect can target a different player.

Any Card Played Face Down: At the end of the game, increase or decrease a player's die roll by 1.

TO WIN:

Once everyone is out of cards, check to see who has the highest roll. That player wins initiative!

We do not accept returns on purchases of TCG Singles.  If there is an issue with the item received please contact us immediately to further discuss.  You can always contact us for any question by calling our storefront at 845-769-7656 or by sending an email to chris@silversungames.com.   Please make sure to include your order # in the subject of the e-mail for us to reference when addressing your question.

Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.

To be eligible for a return, your item must be in the same condition that you received it, unworn or unused, with tags, and in its original packaging. You’ll also need the receipt or proof of purchase.